Small Balance and Improvement Update


This update addresses some feedback I'd received since the 3/8/2024 version, and also improves a few gameplay mechanics in ways that hopefully will make them more fun to use and plan builds around.

Hiding (and Flying) now allow *any* hostile action to target *any* enemy, regardless of range and position. Previously, they only extended this benefit to primary attacks. Now you can hide and use techniques like Salt Toss, or spells like Wunde or Nava, on back row enemies. This change should create some interesting new synergies and combos between skills.

The Exorcism mechanic has also been adjusted, and is generally more effective, particularly on weaker manifestations. On a related note, Banshees no longer use Funereal Wail at will; instead they use Psionics and warcries during their turns, and automatically use Funereal Wail as a reaction to any of their allies dying.

On the lighter side, some adjustments were also made to equipment: Shields now give better bonuses (especially when upgraded), and the heavier melee weapons now use Heavy Scrap instead of Light Scrap as their crafting material. Some other small adjustments were made to equipment as well.

Many other changes, improvements, and bug fixes are included as well; you can learn more about these in the Change Log included with the build.

Just to set expectations: builds will usually not be this frequent. Typically, if a build happens this quickly after the previous one, it usually is to address feedback or bugs that I feel cannot wait for the next planned build, and that was indeed the case here: Banshees were a bit too nasty in their previous Funereal Wail-spamming form. But, I don't like to do teeny tiny builds if I can help it, so usually I will also include other small fixes and improvements as well, which is where the rest of the changes came in.

Until next time, good luck on your adventure!

Get Interdict: The Post-Empyrean Age

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