Release The Hounds!

The new skills and balance update has been released!
Featuring over 25 new skills, this build should give folks plenty of new character and party options to explore. And yes, true to the title of this post, one of those new skills allows sorcerers to learn to summon various animal familiars such as birds, cats, and dogs.
Several mechanics have experienced balance adjustments as well: warcries are now only usable on the front row, FP drains no longer work better for enemies than players, and tougher monsters such as Wyverns now cost more "encounter points" and thus appear with weaker and/or fewer allies. Other small changes were made as well, such as increasing attack accuracy slightly and tweaking skill attribute requirements on spell schools to use secondary attributes a bit more often and/or require less of the primary attribute.
Incremental improvements to UI visuals and VFX were made as well, in addition to the usual bug fixes included with any update.
Please enjoy, and good luck on your adventures! I'll post again a bit down the road about what is in store for the next update. :)
Files
Get Interdict: The Post-Empyrean Age
Interdict: The Post-Empyrean Age
First Person Dungeon Crawler with Roguelike Elements
Status | In development |
Author | FerretDev |
Genre | Role Playing |
Tags | Difficult, Dungeon Crawler, First-Person, JRPG, Perma Death, Procedural Generation, Retro, Roguelike, Turn-Based Combat |
Languages | English |
More posts
- Everything You Wanted To Know But Were Afraid To Ask2 days ago
- Next Update Releases October 19th!17 days ago
- Unity Security Vulnerability Update18 days ago
- This Work Makes For Boring Screenshots33 days ago
- Still More Nerdity48 days ago
- The Devil In The Details64 days ago
- Next Up: A Bigger Pool80 days ago
- A New Economy94 days ago
- Next Update this Saturday!97 days ago
- Next Update Soon(ish)Jul 02, 2025
Leave a comment
Log in with itch.io to leave a comment.