Release The Hounds!
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The new skills and balance update has been released!
Featuring over 25 new skills, this build should give folks plenty of new character and party options to explore. And yes, true to the title of this post, one of those new skills allows sorcerers to learn to summon various animal familiars such as birds, cats, and dogs.
Several mechanics have experienced balance adjustments as well: warcries are now only usable on the front row, FP drains no longer work better for enemies than players, and tougher monsters such as Wyverns now cost more "encounter points" and thus appear with weaker and/or fewer allies. Other small changes were made as well, such as increasing attack accuracy slightly and tweaking skill attribute requirements on spell schools to use secondary attributes a bit more often and/or require less of the primary attribute.
Incremental improvements to UI visuals and VFX were made as well, in addition to the usual bug fixes included with any update.
Please enjoy, and good luck on your adventures! I'll post again a bit down the road about what is in store for the next update. :)
Files
Get Interdict: The Post-Empyrean Age
Interdict: The Post-Empyrean Age
First Person Dungeon Crawler with Roguelike Elements
Status | In development |
Author | FerretDev |
Genre | Role Playing |
Tags | Difficult, Dungeon Crawler, First-Person, JRPG, Perma Death, Procedural Generation, Retro, Roguelike, Turn-Based Combat |
Languages | English |
More posts
- New Skills Preview14 days ago
- Upcoming Balance Changes29 days ago
- What's Coming Up Next44 days ago
- The Obelisk Update Is Released!58 days ago
- Obelisk Update is Coming Soon74 days ago
- Coming Next: Obelisks!90 days ago
- Rivers of BloodNov 15, 2024
- New Build this Friday!Nov 13, 2024
- Improving Options A BitNov 02, 2024
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