A Different Perspective
Interdict: The Post-Empyrean Age » Devlog

Hey folks. :) Wanted to make a quick post about some of what's coming up in the next update: visual updates. :D
For starters, enemies in the back row will now properly appear smaller, as will FX that play on them. I'm also looking into a better palette-shifting mechanic that will hopefully keep enemies from generating too dominated by a single color. Other visual upgrades are on deck to be attempted, but they're a bit more experimental and I want to see how they go before talking about them or promising them. :)
Until next time, good luck on your adventures!
Get Interdict: The Post-Empyrean Age
Interdict: The Post-Empyrean Age
First Person Dungeon Crawler with Roguelike Elements
| Status | In development |
| Author | FerretDev |
| Genre | Role Playing |
| Tags | Difficult, Dungeon Crawler, First-Person, Perma Death, Procedural Generation, Retro, Roguelike, Turn-Based Combat |
| Languages | English |
More posts
- When Animals Attack6 days ago
- Tidying Up A Bit20 days ago
- The Heart of a Leader35 days ago
- Bonus: Even MORE New Skills!44 days ago
- Bonus: It's In The Blood54 days ago
- Next Update: February 14th!59 days ago
- Resurrection Economics74 days ago
- Leading The Way88 days ago
- The Flame and The ArrowDec 07, 2025
- Back To Work! So, What's Next?Nov 24, 2025

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