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Interdict: The Post-Empyrean Age » Devlog

The 7/10/2024 update has been posted!
This is a relatively small update based on feedback I received shortly after releasing the 6/28/2024 build. It is mostly a collection of small bug fixes, balance changes, and quality of life adjustments, but a few critical ones are worth pointing out:
- Monsters can now spawn with a range of levels up to the floor's Danger Level, instead of always spawning exactly at the floor's Danger Level. The range is initially 0 to -3 levels, growing slowly as you get further in game. (For example, at Danger Level 7, monsters can spawn that are anywhere from Level 4 to Level 7. At Danger Level 17, the range is Level 13 to 17.)
- Evade's diminishing returns now kick in much later than before, adding more value to low to medium values of this defense.
- Mobile enemy avatars will be sent a short distance away when you escape from them in combat, preventing you from being trapped by enemy groups your party cannot currently defeat.
- Some notoriously dangerous monster skills like Stampede have been toned down.
These changes should make the game a bit more forgiving, especially early on when parties are still getting their bearings. Many other changes were made as well: you can read all about them in the change logs included with the downloads.
Until next time, good luck on your adventures!
Files
Interdict_7_10_2024_Win.zip 100 MB
Jul 10, 2024
Interdict_7_10_2024_Linux.zip 100 MB
Jul 10, 2024
Get Interdict: The Post-Empyrean Age
Interdict: The Post-Empyrean Age
First Person Dungeon Crawler with Roguelike Elements
Status | In development |
Author | FerretDev |
Genre | Role Playing |
Tags | Difficult, Dungeon Crawler, First-Person, JRPG, Perma Death, Procedural Generation, Retro, Roguelike, Turn-Based Combat |
Languages | English |
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