Double Trouble


Hey folks. :) 

I've finished work on the enchanted items themselves: the next stage is to complete work on the new event type also being included in the next update.

The final name of this event is TBD, but the mechanic is already settled: you will be challenged to defeat a "Double Champion" and its minions. A "Double Champion" is a monster with two of the Champion modifiers already present in the game, possessing the full benefits of each! While there are some guardrails preventing certain especially ugly combinations of Champion modifiers, for the most part any pair is possible. For example: you may fight a Berserker that gets stronger as it takes damage that also has a Chilling aura that slows your party down, or a Frenzied Martyr who is dangerous and fast while alive and passes these traits to their allies when killed!

But, what do you get if you manage to defeat these powerful foes? Besides a fairly large chunk of XP (the "Double Champion" gets the bonus XP of both Champion modifiers too), you will receive a Double Enchanted item: an item with two enchantments, and the full power of both. These powerful items are special in many ways: besides the potential power they offer if used, they can potentially teach you not one but two new enchantment recipes, and be recycled for a large amount of Glowing Scrap if needed to power other enchantments. However, there is an important caveat: you cannot create Double Enchanted items of your own. It will be up to you to decide how best to use the ones you find.

There is still some work to do on this update yet; I know it's been a long update cycle already, and it will be longer yet. Thank you for your patience while I juggle work and Interdict's biggest mechanical update so far. I think the wait will be worth it. :)

Until next time, cheers, and good luck on your adventures!

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