Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 17 of 57 · Next page · Last page

Solid game, hope for more update 

I'm glad you like it. :D Unfortunately, Demon is no longer in active development, so the only updates at this point would be if some sort of ugly bug is found.

That said, it is a complete and fairly lengthy game, so I think you'll find plenty to enjoy. :) Good luck in the Tower!

Hey, I want to savescum, where are the saves stored? And is turning off online features enough to keep away jerks that like to harass the dirty cheater?

The save file location is based on your OS. You can use the information on this page to help you figure it out: https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

If the information there doesn't work, feel free to leave another comment telling me what OS you're on and we'll figure it out. :)

Yes, if online features are off, you're completely cut off from other players and vice versa.

Thanks for playing Demon, and good luck in the Tower. :D

Thank you! I found the saves and am happily manipulating spacetime for my amusement. :D

Is there a downloadable manual? I'm finding it more than a bit unwieldy to drop everything I'm doing in-game to look something up from the help menu or the codex. And the codex isn't searchable, either, but I took the spoilered one and it doesn't seem to have an entry for West? Am I blind or what?

Oh, and small bug report, really nothing anyone would run into unless they're cheating: The game needs an empty folder for the character slot you're using if you want to be able start a new game on that slot. If you just delete the save and don't replace it with an empty folder, the game will blackscreen. I think the game's looking for a save folder and doesn't know what to do if it doesn't find one.

Unfortunately, there is not a separate manual for Demon, my apologies. I threw up the raw text on Pastebin for you though: https://pastebin.com/g8dmT0pp It will contain a few encoding lines used by Demon to display colors and handle the table of contents, but it should suffice.

The codex only shows recruitable characters. Humans such as West are not reflected in it (in much the same way a Pokedex does not, at least in the Pokemon games I played, show trainers)

Yeah; there will probably be some bugs if you change the save or records directories in ways the game isn't expecting. It didn't seem to be a good effort investment to go overboard armoring it up against problems that were very unlikely to occur during normal operation.

Thanks again! Just being able to keep the manual open while playing is a big help.

I didn't realize West was human, lol. I guess it makes sense the codex doesn't have him.

It's going slow so far, and I'm dying a lot (except I turn back time, lol), but I'm having a blast. I hope I improve enough to actually clear the game. XD

Hello, I have come to ask for tips. I've tried out your game throughout the years and every time, I never got past the fourth floor and died a lot before reaching it.

I usually picked the Orb of Power, but I'm not sure how to make good use of it. What should I be doing to ensure my ability to climb the tower?

Hey :D Thanks for trying the game; I can give some help of course, but you may find help from other players in the #demon channel of the roguelikes Discord too if you're up for joining: https://discord.gg/t9cVHhj 

As for some starting tips, I can offer a few:

  • You're probably already doing this, but try to recruit and begin developing one or even two good healer allies as soon as you can. Faeries are the best choice for starting this, but a Zaltys is better than nothing. You won't usually want both out at once, rather, start with one and switch to the other if the first one's SP begins to run low in a longer fight. Once you have some credits, many players often recommend fusing an extra Faerie with a Gandayah to get a Lifegiver Gandayah. Though the specific results of fusion are random, this often results in a fairly tanky and effective healer.
  • Focusing on ranged attacks, both for your summoner's starting ability and for what your allies learn, can be helpful initially, when few enemies possess them. Even the Red Cap's humble Throw Rock, if passed around to allies with decent Strength and Agility, can add up fast.
  • Boosting your summoner's ability to escape danger can be a big help to early survival. Look for abilities that move you quickly across multiple spaces, or which give you faster movement speed in general.
  • Recruit a full stable of allies as soon as possible, even if they aren't necessarily the ones you want long term. The first two floors are designed to be a "recruitment drive" and should be a good source of initial allies.
  • The Orb of Power's main early advantage is that it gives you a way to spend large amounts of credits to convert recruited demons into abilities you choose for a fairly extensive list based on the demon in question. This can be great if you're planning for a certain type of build, but you may find Crown of Glory's increased stable capacity to be a more straightforward advantage in the early going.

I hope this helps. :D I apologize for the delay in responding, it's been a busy week here. Good luck in the Tower!

Let me comment that Gandayah also fuses Lifegiver, so if you managed to find a second one, it would be easier on your resources to just fuse the two of them into each other, since all you need to do to link with a Gandayah is wait.

I hate them gold digger faeries :V (Though their skills aren't half bad, I guess.)

I hear good things about this game, but it's unplayable on my laptop because the window size is too large and cuts off the screen. Is there a fullscreen option I'm not finding?

Hmm.. what OS are you using? I know Windows at least can go full-screen by Alt+Enter, I'd try that if you're in Windows. Not sure about Mac or Linux though, but I'd imagine they do too.

If the OS fullscreen key doesn't work or your OS doesn't have one, get into main gameplay (i.e.: your character visible in the dungeon and no other menus or prompts open) and try F11, Demon's own fallback fullscreen. It usually isn't the best option available, but it sometimes works when the OS-level option doesn't.

Sorry for the trouble, by the by. Demon is supposed to try and size itself down if it feels it is necessary, but there is a limit to that behavior and I don't use laptops myself so it is possible you have one with a screen smaller than it can support. I hope one of the fullscreen methods can help.

I am using Ubuntu 22.04. F11 does make it full screen, but it has some very uncomfortable flickering on the left side of the screen. My resolution is 1280x720, that might be the issue but I can't really do anything about that unfortunately.

Well, crud. I have no idea why it'd flicker like that. :/

If Alt+F10 (Ubuntu's full screen mode) didn't work any better, we're running low on options, but there is one more thing we can try.

Some Linux-specific issues have been resolved in the past by running Demon using one the following command line options:
-force-glcore32
-force-opengl
-force-glcore45

Which one helps (if any do) will likely be system specific, so I'd just try all three in sequence and see if any resolve the flickering issue in F11's full screen mode.

Sorry for the long wait, but the only solution I could find after moving to Linux Mint was to just autohide my toolbar and play windowed. I definitely feel you should still add some resolution options at some point for the sake of accessibility. Looking forward to finally trying this! I'm a big Megaten fan so this should definitely scratch the itch (no pun intended).

No worries on the delay, I'm just glad you were able to find at least a partial fix.

Regrettably, most of Demon's core systems (including those related to rendering and resolution) were made by me back when I was much newer at engineering (over a decade ago now!): while it would not be impossible to refactor them to something capable of better resolution support, it would be a pretty significant undertaking that I admit is unlikely at this point given Demon is no longer in active development.

I apologize for this and I hope you are able to enjoy the game in spite of the resolution limitations. I am also a big Megaten fan, which is what inspired me to make this game in the first place. :D Cheers, and good luck in the tower!

Posted the 8/4/2023 build, which fixes a number of bugs that have been reported since the last update in May of 2022. I left the 5/23 builds up for now just in case, in my rustiness at making Demon builds, I goofed something up with the 8/4/2023 builds. Enjoy!

Posted the 5/22 build, which makes some AI improvements, as well as a few balance changes and text improvements. :) Enjoy!

Posted the 2/24 build, which fixes a nasty lock up bug that happens if you have the Item Sense upgrade and fully explore Tower:30. Cheers!

Amazing game Ferret! Was wondering if you planned to put it up on Steam at all at some point? I definitely wouldn't mind double dipping on this game

Thank you! :D Unfortunately, a Steam release is not planned at this time, but I appreciate you wanting to see it there. :)

It's been ages since I played. Is there a way to adjust the window size?
I know I can alt+enter to force fullscreen, but that's rather ugly. I was thinking more in a sense of keeping the scale, just fitting more on screen.

Try pressing F11 while in the main dungeon view: this is a different full screen method Demon uses that sometimes works better, depending on your system.

Hmm, that seems to just add a black frame around the game to make it full screen (as in the UI doesn't move to the edges, etc.). I guess it's somewhat better than stretching at least.

btw. love the game, even though I'm dogshit at it. Still kinda miss the time when each relic got different abilities and you picked two elements.. I get why it was changed, but it gave you so many starting options.

Hmm... well, boo. :( I admit resolution management in general hasn't been a strong point of mine, but I happen to be in the neighborhood looking into a different issue, so I will see if I can figure out anything better this time.

I'm glad you love the game though. :D And yeah, the old starts did have a lot of options but... oof. Many players didn't even feel like they needed to add abilities to their summoner until Tower:10+. I liked the choice of it and tried to preserve that somewhat when I ended up having to nerf it, but the starters definitely had to come down in power more than a bit.

Regarding fullscreen, I was thinking something along the lines of UI always being in corner/edges and the UI/Tiles size being constant, just when you make the window bigger/full more tiles fit. Kind how the itch.io app behaves when you resize the window - everything stays the same size, you can just fit less/more.
But I assume this type of flexibility is not easy, especially without existing framework.

I cant seem to be able to make it go full screen in any way

What OS are you playing on?

Hey folks. :) Posted a small update with a few minor bug fixes. :D Enjoy!

Uploaded a small fix to a bug with the lore display for two of the new characters. :) Enjoy!

The Tower's final floor is here! Download the new build and you can finally complete your journey to the top of the Tower where you must face the ultimate trials in order to escape. Enjoy, and good luck in the Tower!

Posted another update with a tiny fix to the Friction Burn ability. Enjoy, and good luck in the Tower!

Pushed a small update with some minor bug fixes. :) Feel free to grab it once you finish your current 5/31 run. Good luck!

(1 edit)

The new build is out! Ontoclasm's icon set has been expanded to include art for Brands, over 90 new abilities have been distributed throughout the Tower, and 4 new types of modifiers that can generate new and surprising ability combinations have been added. Additionally, a major pass was done on abilities on existing demons, with many receiving new abilities (especially those later in the Tower.) Some good bug fixes and improvements as well, including a performance improvement for player parties using Aura abilities. Enjoy, and good luck in the Tower!

Posted a small update with some balance tweaks and new item icons for the Ontoclasm icon set! Enjoy, and good luck in the Tower!

The new build is out! An amazing new icon set created by Ontoclasm (https://ontoclasm.itch.io/) has been added, and a significant balance pass focused on cooldown abilities and Relic Upgrades has been completed. Enjoy, and good luck in the Tower!

Viewing most recent comments 1 to 17 of 57 · Next page · Last page